

FTG: fixed a bug where spectators did not switch team after joining the game.Previously, the newest pipebombs got destroyed. If a player placed more pipebombs than their perk allows to carry, the oldest pipebombs get blown up at the beginning of the next wave.Other speed boosts, such as Machete-sprint or TraderSpeedBoost, are disabled when using the Speed Boost mutator.While bunny-hopping does not grant a significant speed bonus, it may entertain players during boring trader runs. For instance, a Commando carrying only a SCAR moves by 30 uups faster than a fully stacked (15/15) player. Increased weight's effect on movement.Low health does not slow the player down.Heavy melee weapons, while equipped, slow down players by 4 uups/kg (up from 2).Melee speed bonus lowered to 15% (down from 20%) - switching to knife grants aprox.Note that other aspects of the game, like fire or reload rate, are unchanged, so players need more boost to stay on par with zeds. Player base speed speed increased by 30%: 200 => 260 uups.To enable speed boost for particular games only, add Mutators=ScrnBalanceSrv.ScrnSpeedMut to either ScrnGames.ini or KFMapVote.ini.To enable speed boost for all game types, add AutoLoadMutators=ScrnBalanceSrv.ScrnSpeedMut to ScrnBalanceSrv.ini.Speed Boost mutator is optional and disabled by default.

The Scrake is a special enemy found in Killing Floor 2.
